Unreal Tournament III for PS3 has gone gold + Shipping dates

22 11 2007

Mark Rein announces in the official Epic Games forum that Unreal Tournament for PS3 has been approved by Sony and gone gold in North America.

Rein says the formal announcement should come early next week, and the game should ship to retailers in North American on Monday, December 10th, and show up in stores as early as December 11th.

For PAL territories, specifically UK and Europe, Epic is still working on localization. Rein estimates the game will ship over there early next year in January or February.

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Is Sony finally getting its PlayStation 3 act together?

22 11 2007

Will last month’s PS3 price cuts and this week’s set of additional announcements help Sony’s Playstation gaming platform to hold its own against Microsoft’s Xbox and Nintendo’s Wii? The verdicts from analysts are mixed.

Parks Associates analyst Michael Cai disagrees wholeheartedly Enderle Associates principal analyst Rob Enderle about PS3’s future.

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Warhound VIP Video Presentation

22 11 2007

New Warhound movie footage captured at game presentation.

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Player impressions of the Dualshock 3

12 11 2007

A lucky owner of the Dualshock 3 posted his impressions on the new controller at the Official Playstation Boards.

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Sony’s Massive Advantage: PS3 Processing Power

12 11 2007

If you look at the central processor in Microsoft’s (MSFT) Xbox 360 you will see something that can trace its ancestry right back to the Intel 8086 of 1978. Over its evolution this has forced endless fudges and compromises. An analogy might be trying to build a working supertanker on the plans of a model rowing boat. And the 360 itself owes its architecture to the IBM PC of 1981 and so carries with it the accommodations that this architecture imposes. These factors, ultimately, must impinge on the working of the console.

Compare that to Sony (SNE), who were able to design the processor and the console it is in with a clean sheet of paper. The Cell processor, designed jointly with IBM and Toshiba at a cost of $400 million is the state of the art in processor dessign. It is scalable, highly flexible and excellent at distributed processing.

So it is little surprise that the PS3 now holds the Guiness world record for the most powerful distributed computing network. Or that an astrophysicist has replaced a supercomputer with eight PS3s. This is one very special and very powerful machine and when game programmers eventually work out how to get the best from it we are going to see some spectacular results.

But there has been a price to pay. Whilst the 360 was cheap to develop and cheap to make, the PS3 has cost a fortune. Sony has absorbed some of this cost in losses and passed some of it on to end users in the form of higher prices, which has hit sales. Sony has bet its computer entertainment division and maybe the whole company on this device.

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Only in Japan: Assassin’s Creed is only on the 360

12 11 2007

Ubisoft is launching Assassin’s Creed this week. Meanwhile Japan has to wait until November 29 to try it out, but unlike the multiplatform release in North America, Ubisoft only has a date for the Xbox 360 version. The Playstation 3 release is probably still coming out.

Siliconera finds this news rather interesting since Assassin’s Creed was previously believed to be a Playstation 3 exclusive and it’s made by a western company. Now in one territory the tables are nearly turned, Assassin’s Creed is Xbox 360 only in 2007.

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Infinity Ward Update on PS3 Call of Duty 4 Matchmaking

12 11 2007

Infinity Ward has posted the following update on their official forums.

“Wanted to keep you informed with the information we’re getting back from the server team. They have made some updates which they feel should resolve the connection problems. If you are still experiencing issues, please provide us with as much important network information as you can, for example:

Your ISP
What’s your Router
NAT level
etc.

As much info as you can provide, so we make sure everyone is taken care of.

As always, please let us know if you are still experiencing problems so we can keep the server team on it for you.

A patch isn’t required, this issue is unrelated to the game’s code. It’s a Networking issue with the servers being slammed by the amount of people playing Call of Duty 4: Modern Warfare.

The only real issue is that the servers we’re getting hit really hard, especially with the launch in Europe doubling that traffic, just something that requires optimizing on the server side and we’ve been working with the PSN COD4 Server team from the moment it started having issues assisting any way we can to help them get them up to speed faster.

Thanks for all the patience everyone, and this will not be a long term problem and as I said is merely server downtime issues.”

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